Jeff Hickman, Josh Drescher and Mark Jacobs to talk about the launch of Warhammer Online, the game that they have both been working on diligently for the last three years.
Jeff said everyone in the workplace is feeling a bit ecstatic.They are so excited because it is them who made this fatastic online game. Everyone feel awesome about the game. you can literally hear the exhaustion in his voice.
Jeff told us that the project rather pressed for time,and that the focus for the end of development was difficult to decide on. In the end though, it was the Auction House feature that wasn't where they wanted it to be two months out. They had to think about how they wanted to proceed and even considered (at least for a short time) not having it in at launch (Which, Jeff admitted, would have been a very bad thing as the auction house plays such an important role in the game's economy). He said that going in-game now and seeing it in the game and watching people use it, putting things up and watching them buy things, feels great.
Jeff told us about the features they hoped to add in the future including additions to the Tome of Knowledge (crafting, competitive aspects, etc.).
"Most of our primary systems," he said, "RvR, Public Quests... The way that we put all of those together are pretty much exactly how we wanted them to be. We have some more cool things that we will do, but our systems are right where they're at."He expanded on this by talking a bit about wanting to improve character customization by giving players more options, more trophies and the like.
Basically, what he was saying was that if they said previously that it would be in and didn't tell us otherwise, it's there. He did admit that there are probably a few things that might have been said early on that just didn't make it (This is almost inevitable on some level). The example that he gave me came from a while back when the plan was to have the character models change as they progressed.... Orcs would get larger, Drawf beards would grow... Somewhere along the time this idea got tossed. As Jeff pointed out, it was really cool for those two races, but what do you do for Empire? High Elves?
Servers are capped by realm so that in the long run, it's going to be hard for a server to be truly unbalanced. those who pre-ordered or got the CE were expected to "hit Destruction really hard". They also expect that to balance out after launch as the standard edition players hit the servers today.
As asked about his view that some view that it is cloning from the WOW. He said it is evolutionary not revolution in MMO making. Take RvR for example. Some people could claim that it's just another PvP game, but it's not... It's game changing. Public Quests... 100% that while they are evolutionary from quests that other games have done, the way that they integrated them into the game and the things that with public quests are outstanding.