SUNNYVALE, Calif. - Jan. 24, 2008 - Flyff Version 11, "The Awakening", revisits many elements from previous versions of Flyff in addition to implementing a wealth of exciting new content. Some elements from Flyff's past that veteran players will quickly remember and gravitate towards are the reinstatement of the PVP System and Guild Siege. Players can finally determine who is truly the best of the best. Some of the content new to V11 includes the Collector System, Item Awakening, a new continent, and many subtle and obvious modifications to the world of Madrigal. The new collecting system will attract both players with "collector" mentalities and those that love treasure hunting. Item Awakening, another new feature to V11, provides players a means to awaken the dormant potential of an item; allowing for a diverse array of armor and weaponry to enter the game. The new continent, Azria, is accessible by way of a special pass. It is home to several new creatures, level 70 and up, and provides the player a bonus to experience points gained.
Flyff's producer Yoon Im had this to say about V11, "We've been steadily keeping an ear to our player base. The official Flyff forums provided us a candid look into our players' various perspectives, and we took the criticism to heart. We worked hand-in-hand with our developers to bring you V11, the best and most complete version of Flyff to date."
V11 "The Awakening" has an abundance of material for the whole Flyff community. New comers can enjoy the vast world of Madrigal and experience all the content from Flyff's previous versions while veteran players can explore V11's wealth of rich, new content and participate in the many new activities and events. Furthermore, players both old and new will benefit from the diverse, new set of items being introduced into the economy. Many of the new sets can either be farmed or purchased in-game with rewards earned from events. Users will be able to download the beta client starting today from http://flyff.gpotato.com/?m=version11&a=index.