Version 1.1 is being published to our Testbed server this week and will be coming to the live servers very soon. In this devlog I'm going to explain the improvements made to ship combat in this build.
NPC AI Fixes
NPC ships had a hard time changing targets even when somebody was really pounding at them. You could really tick off an NPC ship and get it to follow you while your allies trailed behind peppering it with volleys. We've made them smarter about who they should be angriest at, so now they'll change targets in a way that better reflects where the real threat is.
NPC ships will surrender under certain circumstances. The way the surrender math worked, an NPC could suddenly surrender even though you hadn't fired on it recently. This is because it's evaluating damage over time and other factors that don't necessarily correspond to having just been shot at. While the math was reasonable, it was very strange for the NPC to suddenly surrender if you hadn't fired at them for a bit. We've modified how NPC surrender works so that even if they want to surrender, they won't do so until the next time they get shot at. This feels much better.
Finally, there were rare/elite ships out there who wouldn't attack you. We fixed those so they'll actually be elite, instead of being elite-crippled.
Read more here.