Starr Long, the Producer of Richard Garriott's Tabula Rasa, updates us on the state of the game, as well as moving forward to the exciting things to come.
In the last few weeks there's been talk about the future of Richard Garriott's Tabula Rasa, the financial impact of the game on NCsoft as a whole, and the state of our development team here in Austin. I think it's important to clarify what is going on and what our players can look forward to in the near future, because there is a lot to look forward to.
NCsoft has committed a lot of money and resources into continuing post-launch development of Tabula Rasa. We have been putting new content into the game every few weeks, and we will continue doing just that. We have already added more upper level content and new features like Hybrids, and we're working on tons of exciting content, such as Personal Armor Units (mechs and mini-vehicles that players can use and will grant them new abilities). Other features we are planning include Command Opportunity, where players will get the ability to summon entire squads of upgradeable NPCs to fight for them. Clans will be able to battle over control points, which we are building specifically for clan versus clan gameplay. Another addition we're working on is Flashpoints, which are missions that start dynamically in a region for a number of players, whenever certain criteria are met.