One of the new pieces of content that we've created for 1.3 is repeatable group missions for port conquest. We wanted to give players of all levels the chance to participate in group-oriented content to generate or reduce unrest so they could more easily participate in the PvP game. For the aggressors, this takes the form of destroying a fort's defenses in order to make way for a ground invasion force. On the defender side, this involves protecting a fort from multiple waves of attackers on both sea and land.
Because this was designed to be group content but also repeatable, there were several design considerations I had to take into account while developing these missions:
1. It needed to provide a challenge for 4-6 players, while still being reasonable to complete on a regular basis. Cannon ammunition and repair consumables can get very expensive. If the mission were too difficult, it wouldn't be cost effective for players to do with any frequency.
2. It needed to require a team effort, with players being assigned to distinct and essential tasks. As a designer, I prefer this method over a "throw more ships at ‘em" approach to group content. Repeatable missions are an excellent place to develop your group tactics and coordination, especially for low-level players. I wanted to put them in a situation where finesse would be more likely to succeed than brute force.
3. It had to be easily scalable for level.
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